Programming Game AI by Example by Mat Buckland

Programming Game AI by Example by Mat Buckland

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Table of contents


  • Chapter 1 A Math and Physics Primer
  • Chapter 2 State-Driven Agent Design
  • Chapter 3 How to Create Autonomously Moving Game Agents
  • Chapter 4 Sports Simulation — Simple Soccer
  • Chapter 5 The Secret Life of Graphs
  • Chapter 6 To Script, or Not to Script, That Is the Question
  • Chapter 7 Raven: An Overview
  • Chapter 8 Practical Path Planning
  • Chapter 9 Goal-Driven Agent Behavior
  • Chapter 10 Fuzzy Logic
  • Appendix A C++ Templates
  • Appendix B UML Class Diagrams
  • Appendix C Setting Up Your Development Environment
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