Game Design Theory and Practice 2nd Edition by Richard Rouse

Game Design Theory and Practice 2nd Edition by Richard Rouse

PDF Free Download | Game Design Theory and Practice 2nd Edition by Richard Rouse

Table of contents


  • Chapter 1. What Players Want
  • Chapter 2. Interview: Sid Meier
  • Chapter 3. Brainstorming a Game Idea: Gameplay, Technology, and Story
  • Chapter 4. Game Analysis: Centipede
  • Chapter 5. Focus
  • Chapter 6. Interview: Ed Logg
  • Chapter 7. The Elements of Gameplay
  • Chapter 8. Game Analysis: Tetris
  • Chapter 9. Artificial Intelligence
  • Chapter 10. Interview: Steve Meretzky
  • Chapter 11. Storytelling
  • Chapter 12. Game Analysis: Loom
  • Chapter 13. Multi-Player
  • Chapter 14. Interview: Chris Crawford
  • Chapter 15. Getting the Gameplay Working
  • Chapter 16. Game Analysis: Myth: The Fallen Lords
  • Chapter 17. Game Development Documentation
  • Chapter 18. Interview: Jordan Mechner
  • Chapter 19. The Design Document
  • Chapter 20. Game Analysis: The Sims
  • Chapter 21. Designing Design Tools
  • Chapter 22. Interview: Will Wright
  • Chapter 23. Level Design
  • Chapter 24. Game Analysis: Grand Theft Auto III
  • Chapter 25. Playtesting
  • Chapter 26. Interview: Doug Church
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