|Book Details :|
Chapter 1: Introducing the Past, Present, and Future of the Web.
Chapter 2: Keeping a Project on Track.
Chapter 3: Planning and High-Level Design.
Chapter 4: Giving Your Pages Structure: HTML5.
Chapter 5: Exploring Fundamental Concepts of CSS.
Chapter 6: Developing CSS3 in Practice: From Design to Deployment.
Chapter 7: Responsive Design.
Chapter 11: Using Server-Side Technologies.
Chapter 12: Using WordPress to Jumpstart Development.
Chapter 13: Afterword: The Business of the Web.
Coming to web development with a blank slate can be pretty intimidating. There are a lot of things to learn about the proper construction of a website, and the most successful websites have a great deal of thought and work put into thembefore they’re even put into production Although it can be scary, there has never been a better time to get started than the present. Web browsers are finally starting to reach a point where they all follow web standards (more or less). You have to do less fiddling with things to get them working properly now than ever before. We don’t want to jinx it, but we think we can finally start letting our guard down a bit and start trusting browser manufacturers more (yes, even Microsoft).
Who is this book for?
This book is intended for people who are new to developing for the Web and those who are interested in overhauling their current work to be standards-compliant. It is relevant to individuals working within companies and institutions, as well as for those who freelance.
How is this book structured?
This book offers a brief history of the World Wide Web and then walks the reader through several chapters on each of the areas relevant to developing a website. Each chapter covers a separate process or technology relevant to working with the Web today. Readers learn about planning a website, managing the design and development process, and development using web standards; we also provide an overview of server-based technologies and share sample projects along the way.
Introducing the Past, Present, and Future of the Web
Believe it or not, when we were kids the standard way to send a message to a friend or family member was by mail. Not e-mail, mind you, but the physical kind requiring a stamp on the envelope. Fax machines came blazing onto the scene and revolutionized communications because, all of a sudden, you could send a document across the country in a matter of minutes, rather than a number of days. Personal computers were starting to show up in houses, but they generally cost an arm and a leg, and they certainly did not have any sort of way of communicating with the outside world. For the most part, assignments in school were handwritten, unless you had a typewriter at home! It was just the standard. Most people in their twenties today will have a hard time believing that the Internet is a reasonably new invention, and the World Wide Web is even newer.
Yet both have had as profound an impact on civilization as the printing press, the steam engine, or the light bulb. When we were growing up, we had an impossible time finding good video games for our PCs. Computers were all about business then. It was easy to find six different word processors, but nearly impossible to find the latest release from Sierra Online (which is owned by Electronic Arts now). These days, if you are looking for a video game, where do you go? The average person will head over to Amazon and preorder their copy of the latest title for next-day shipping. E-commerce has become so ubiquitous that, for certain products, it is preferred over a trip to the local store.
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