|Book Details :|
Kimmo and Tero Karvinen are the editors of Make Arduino Bots and Gadgets PDF Book.
In the early days, embedded systems were built primarily by engineers in a pretty exclusive club. Embedded devices and software tools were expensive, and building a functional prototype required significant software engineering and electrical engineering experience. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
With the arrival of Arduino, the open-source electronics prototyping platform, things are cheaper and easier. The hardware is inexpensive (around $30), the software is free, and the Arduino environment is designed for artists, designers, and hobbyists rather than engineering professionals.
The ultimate goal of this Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen book is to teach you how to build prototypes using Arduino. We’ll offer just enough theory to help you apply your new skills to your own projects.
You will also become familiar with the logic behind coding and components. We will explain every single line of code and tell you how each component is used.
You will learn by completing actual projects, and the knowledge you gain will enable you to further develop your own ideas. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
Most books on embedded systems are either so specialized that you need to work within a particular field or too simplistic to be interesting. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
Books for beginners often just teach you to blindly follow instructions; here, we aim to promote a deeper understanding and a skill set that can be applied more flexibly.
Finally, this Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen book is meant for readers who want to learn how to build prototypes of interesting gadgets, not for those who want to build a dental X-ray machine or a microwave oven.
At the same time, you will be able to apply the techniques covered in the book to make prototypes of commercial device concepts.
Most embedded systems are reactive systems, operating in continuous interaction with their environment and responding within a tempo defined by that environment. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
This makes them a logical choice for tasks that must react immediately, such as a car braking system. In some cases, it can be hard to tell whether a particular system should be classified as an embedded system or a computer.
For example, cell phones are starting to include more and more features typically associated with computers, but they still have much in common with embedded systems.
The world is already full of embedded systems. With reasonable effort, you can learn how to build one yourself.
Turn inventions and ideas into inexpensive prototypes, automate your home by creating a fish-feeding device or controlling lighting from your computer or build the remote-controlled surveillance camera for your yard that you can access via the computer located anywhere in the world.
Artists can create interactive installations or integrate sensors into a game that you can control without touching a computer. Possible implementations are endless. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
The Bay Area Maker Faire, an annual DIY festival, went from 22,000 attendees in its first year (2006) to more than double that amount (45,000) in its second year.
And each year, Maker Faire attendance keeps growing. Learning embedded systems is becoming even more appealing due to the growing interest in robotics.
In a 2006 Scientific American article,* Microsoft founder Bill Gates predicted that robotics would be the next revolution within homes, comparing the current state of the robotics industry to the computing industry in the 1970s. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
Gates anticipates that robots will soon become a natural part of a home, taking care of simple tasks such as vacuum cleaning, lawn mowing, surveillance, and foodservice.
In addition, because robots can be controlled remotely from anywhere, we’ll be able to use them for telepresence— viewing, hearing, and touching people and things without even having to be present.
The common use of embedded systems is not just the stuff of science fiction or future technology. It’s already here and pervasive in the home. Consider air conditioning.
A smart air conditioning system adjusts itself based on measurements. How does it know when the air is thick or stale? Air conditioners measure the temperature, humidity, and sometimes also carbon dioxide levels using sensors. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
A microcontroller (a small, dedicated computer) follows these measurements, and if the air is damp, for example, it activates a servo that opens an air valve, letting fresh air flow in.
This type of intelligent air control system has many benefits.
It saves energy, because the air conditioning system doesn’t need to be used at full power all the time, and it makes working in such a space more comfortable because there’s neither a constant draft nor stagnant air.
The heating and air conditioning system at your own school or job likely functions on the same principles.
One of our goals is to provide information in an easily digestible form. By reading this Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen book, anyone can learn how to build impressive-looking electronic devices.
Instead of splitting the book into separate sections for techniques and code, we have attempted to combine the information within six projects.
This way, you will learn new things bit by bit and can immediately test them in real situations. The beginning of each project provides learning goals and a list of necessary parts.
Before building a device, you can test each part individually; applying the components usually becomes much easier once you understand their core functions.
It is useful to come back to these introductory sections later, as you incorporate things you have learned into your own new applications. We also explain each line of code.
This does not mean that you should first read the explanations and continue only after you have internalized everything. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
We always provide the entire functional code, When you start to build your own devices, the explanations will make it easier for you to identify the necessary sections of the provided code.
|Related Free eBooks|
|Make Basic Arduino Projects by Don Wilcher|
|Arduino Programming with Net and Sketch|
The projects are partitioned so you can test each part one step at a time. This way, it is easier to understand the function of each step and the relationships between different parts. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
This also helps ensure that once you have built a device, you can easily troubleshoot any problems; if something doesn’t work, you can always go back to an earlier functioning phase and restart from there. There are examples of enclosures for several projects in this Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen book.
They are useful as teaching techniques for mechanical construction and give you ideas for how to make a demonstrable prototype relatively inexpensively. (Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen)
You are not obligated to follow the instructions literally. You might have different parts or a better vision for the look of your device.
Download Make Arduino Bots and Gadgets by Kimmo and Tero Karvinen easily in PDF format for free.