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Arduino Projects For Dummies by Brock Craft | PDF Free Download.
Brock Craft is a Lecturer in the Department of Computing at Goldsmiths, University of London. He is also a Senior Tutor at the Royal College of Art. He is a specialist in physical computing, data visualization, and the Internet of Things.
Brock’s background is in the field of human-computer interaction, and he has over a decade of experience making interactive things that people can use, explore, and play with.
He was a co-director of the design consultancy Tinker London, along with Alexandra Deschamps-Sonsino and Massimo Banzi, one of the founders of the Arduino Project.
He has taught hundreds of people to create things with Arduinos. When he is not teaching and learning, Brock likes to make interactive stuff and digital art.
Have you heard a lot about Arduinos and wanted to get to know how they work a little bit better? Maybe you have a friend who’s used an Arduino to build some crazy project or interactive gizmo. Perhaps you have an Arduino lying around that you always thought you’d get working but never had the time to do it.
It’s time to blow the dust off! Maybe you just want some inspiration and fun projects to do in your spare time or on the weekends. If so, this is exactly the book for you.
The projects here show off some of the amazing capabilities of an Arduino, and they can all be completed without any prior expertise or experience. It’s also a great companion to other Arduino books that you may have bought or skimmed through.
Arduino Projects For Dummies is an inspiring collection of fun and interesting things you can do with an Arduino.
I’ve packed in a wide range of cool ideas for things you can do. Best of all, I selected them so that after you’ve done a few of them, you’ll have most of the technical knowledge you’ll need to come up with your own amazing gadgets, widgets, and interactive stuff.
Whether you are an Arduino newbie or a seasoned pro, these projects are super fun to build and help you to really get your creative ideas flowing. It’s no secret that Arduino has been making a lot of news lately, especially among makers, tinkerers, and hobbyists.
All kinds of people are getting into the powerful and interactive things you can do with an Arduino — from school kids to university researchers, to artists and designers.
One thing that sets apart Arduino from a lot of other platforms is that anyone can write new programs to use with it and share them online.
Even more powerfully, special code collections called libraries extend the things Arduino can do by allowing you to connect cameras, motors, printers, scanners, remote controls you name it.
Because anyone can create code for Arduino and share it online, the community is really growing fast.
It’s been instrumental in renewing interest in electronics and new hackerspaces all over the country where people build cool things, such as autonomous robots, 3D printers, and interactive artwork.
Part I: Getting Started with Arduino Projects You should check out Part I before you get started, to make sure you are ready to go and your project building workspace has everything you’ll need to get your work done.
I discuss the basics of setting up your workbench and getting the right project building supplies and tools in Chapter 2, and I cover setting up your Arduino on your computer. I also cover setting up your Arduino and provide some tips on “packaging up” your project.
A lot of Arduino project guides online to neglect the part about building a good enclosure, so there are some creative tips in this section.
Chapter 3 describes the basics of writing Arduino code and the basics of physically building your projects. If you know nothing about writing code for Arduino, you should definitely read this chapter.
Pretty much everyone who has used an Arduino has made an LED blink, and that’s what you do in Chapter 3 when you set up your Arduino. I also describe the kinds of things you can do with your Arduino sensing things in the environment and actuating things.
I give an overview of the kinds of electronic components you will find out there on the market and provide some tips on soldering and building your projects. Part II: Basic Arduino Projects Part II is all about lights and timing.
Chapter 4 takes LEDs a bit further, describing how to make lots of LEDs blink in what I call an All-Seeing Eye — think Battlestar Galactica.
Chapter 5 describes how to make LEDs pulsate so you can create a light pet with a personality.
Chapter 6 takes LEDs to a more functional application – writing with light, in which timing is a key factor. Chapter 7 rounds things off with another timing application building an alarm clock. This is the most advanced project in Part II, so if you are just getting your feet wet, save it for last.
Part III: The Interactive Home and Garden Turn to Part III if you are fascinated by sensors and home automation. People have been automating their homes and apartments since the 1980s, at least but with Arduino, you can take things to a whole new level!
Chapter 8 shows you how to build a keypad entry system for your door very James Bond. When you’ve completed it, you can extend its capabilities with the keycard reader in Chapter 9.
Only someone with a properly registered keycard will be able to gain access. Once you’ve made it easier to come and go, you can build the plant irrigation system in Chapter 10.
That way, when you’ve gone out for a long trip, you can make sure your houseplant or even a whole indoor garden stays healthy and happy.
While you are smartening up your home, you can give your pets a new voice as well. The tweeting pet door in Chapter 11 helps give your dog or cat a voice online.
You’ll be able to tell whenever they are coming and going by wiring up your pet door to the Internet with no computer required, once it’s set up! The last project in Part III takes this one step further and shows you how to connect live data feeds from your house to a data tracking system online.
In Chapter 12, you build your own home sensing station that posts regular information about temperature and light levels around your house accessible from anywhere you can get an Internet connection. You can even embed data charts into your own website.
Once you’ve got a handle on how the code works, you can hook up just about any sensor to the Internet whether in your home, garden, or treehouse.
Part IV: Advanced Arduino Projects I’ve saved some of my favorite and trickiest projects for last, in Part IV. Chapter 13 shows you how to build a GPS data logger. You don’t have to settle for the GPS in your car or on your phone.
You can use it just about anywhere and log the data to a standard SD data card. There are all kinds of clever uses for this, including tracking vehicles, packages, pets, and logging your own explorations in the city or country.
No electronics-related project book would be complete without a remote-controlled device of some kind.
Chapter 14 shows you how to build your own remote-controlled car out of a few easily found supplies and some potato chip cans. The clever part is that you use any old remote control around your house to control the car.
By the time you finish this project, you’ll not only have a pretty cool vehicle, but you’ll also understand the basics of using servo motors and how to use an Arduino to make just about anything remote controllable.
Chapter 15 gets back to playing around with light. LED cubes are getting really popular and if you haven’t seen them already, you will.
This chapter shows you how to make and program your own. There’s also an online tool for building your own animated lighting patterns.
Both the code and physical construction are pretty challenging, but the results are really cool. If like me, you are mesmerized by blinking lights, you’re gonna love this one.
Part V: The Part of Tens Every book in the For Dummies series has a “top ten” style list where you can find further information quickly. This part is where I get to share some of my favorite Arduino resources and some handy tips and tricks with you.
Chapter 16 describes the best suppliers and Arduino resources for the stuff you’ll need to build the projects and take things even further. I also get to brag about my favorite suppliers and friends — in the Arduino world.
Every project book should help you out with troubleshooting as much as possible. Chapter 17 provides tips for solving problems.
This can be tricky since the problems could arise from your software or your hardware or both! I hope that the tips in this chapter will help you figure out why your project might not be working.
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